Tradecraft: Zero Hour — Learn to Play
Cooperative 2–5 Players In prototype

The Situation

A hidden adversary is preparing to execute a mission with global consequences. Your task force has seven days to identify them and stop it.

Your team of operatives has just landed at the airport. You must work together to devise and execute a plan to uncover the hidden adversary and escape the capital back to the airport before being fully exposed or the clock runs out.

One of sixteen suspects is the adversary. No single source of intelligence will tell you which. Surveillance across the foreign capital reveals bits of intel on each suspect; intercepted signals reveal what the adversary looks like. Only where those two independent data streams agree does a name emerge.

Counterintelligence is hunting you the whole time. Every device you plant and every operation you run raises the odds they find you.

How You Win

Confirm the adversary's identity — then get every agent out through the Airport before the network runs dry, your exposure maxes out, or the clock hits zero.

Getting out is the win.

Eight districts. One capital. Nowhere to hide.

Tradecraft: Zero Hour game board — eight color-coded districts

The board in active production — district intelligence, the Zero Hour countdown, and the Exposure tracker.

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